The inspiration for this project came from the main menu of the game Stellaris. I wanted to capture a similar atmospheric haze for the ring world, but with a different camera perspective. To establish a warm yet vast mood, I scoured the internet for gas giant references, gathering my findings on Pinterest to keep my workspace organized and save hard drive space.
As a final step, I sketched out the concept before diving into the software. Planning the composition beforehand has become essential for my workflow; it keeps my project scope focused and prevents the endless feature creep I used to struggle with when I first started in 3D.