Software
Scene summary
The client requested a blackhole animation, similar to the one seen in the movie Interstellar. The major challenge I faced was optimising the details for faster render times, but I found a nice balance when tweaking the light paths settings. The blackhole is fully procedural with too much math to keep track of. Overall, this was an enjoyable project to make.
How it’s made
This project is very texture-heavy, relying mostly on math to achieve the final result. For the gravitational distortion, I used a basic glass material on a sphere and used an array modifier on itself 180 times. I modeled the accretion disk using a basic circle curve and extruded it. Then I used multiple noises to create the rough texture and used a black-and-white mask to separate the parts that glow from the dark parts. The accretion disk is fully volumetric to give it a detailed feel when doing close-ups.